## Pandemic Legacy: Tutorial Games

Pandemic Legacy: Season 1

NOTE: This post DOES NOT contain plot spoilers for Pandemic Legacy. To learn more about the game, here is a longer, also spoiler-free preview.

In brief, Pandemic Legacy is an episodic, choose-your-own adventure, campaign-style board game. Intended to be played over 12 months, the rules and objectives change month by month and permanent changes to the game are made by ripping up cards or sticking things to the board depending on how well, or badly, you do in each game.

Everyone’s story will be slightly different, though the major plot points in the game will be the same for everyone as you work through a fixed “Legacy Deck” of events and objectives.

January has been a busy month in the world of Pandemic. My other half and I played several tutorial games before finally jumping into the full campaign. This post covers my thoughts on the basic Pandemic game based on the tutorials and contains no campaign spoilers. I’ll save those for the next post.

## The Clock Without a Face: Solutions Part 2

The Clock Without A Face

The Clock Without a Face is a frustrating armchair treasure book because so many of the puzzles are ambiguous with no clear solution. In many cases, the answer could only be confirmed by going and digging up the treasure. This option is, of course, no longer available.

In Part 1 of this solution, I pointed out where the 12 objects stolen from each resident could be found hidden in the book. I also explained, as best as possible, the way to find the hiding places for the first 6 numbers of the clock itself.

This post works through the final 6 numbers from the clock and the problem of the missing number 12 from Floor 9. A reminder to please support the Internet Archive: Wayback Machine if you find the archived links in this post useful.

## Picture Puzzle: Name the City

Puzzle: Name the City

A tricky little picture puzzle to test your decryption skills and a simple question: name the city.

Click on the picture for a larger version.

If that isn’t enough fun, this post includes some of the code used to generate the picture. If you understand the code, it will give you a big hint for solving the puzzle.

The image was created using the free POV-Ray raytracer. Generating raytraced images involves creating a virtual 3D world with objects and light sources and a camera. POV-Ray then calculates how light travels around the virtual world, bouncing off the objects, and creates the view that would be seen by the camera. The usual aim of raytacing calculations is to mimic real-world physics as much as possible to try to create a photo-realistic image.

## The Clock Without a Face: Solutions Part 1

The Clock Without A Face

The Clock Without a Face is a divisive book. Ironically, it is two-faced and I enjoy and despise it at the same time for its oddities.

As a storybook, there’s a childish charm on the surface that clashes with the cruel abuse and betrayal of the narrator bubbling just underneath. As a treasure hunt, the bright, detailed illustrations are fun to sift through and reveal endless potential clues, but the final solutions are ambiguous and unsatisfying.

I’ve put off writing up the solutions for The Clock Without A Face because every time I start trying to piece it all together from the few confirmed answers (some from the author, others from shouty arguments on the Internet) I am left frustrated and annoyed. Trying to solve the puzzles in the book sucks all the joy out of it. It is an awful puzzle book in this regard and there’s no getting away from that.

But, needs must when the blogger procrastinates. So here is my best attempt at providing a reasonable set of solutions to the Clock Without A Face. This first post covers the 12 missing objects from each floor and tracks the first 6 missing numbers from floor 13. The last 6 numbers, and the location of the doubly-hidden number 12 will be covered in part 2.