Shame on me for failing to post anything for over a year. I’ve been working on some puzzles and ideas of my own, but have nothing to reveal yet. As part of that work, I’ve been expanding my knowledge of Puzzle Dependency Charts so will instead share some information about them, including two full charts for LucasArts flawed masterpiece, The Dig.
Puzzle Dependency Charts (or Graphs, or Diagrams) are an excellent tool for designing and refining interconnected puzzles. Online discussions usually focus on their use in the classic LucasArts adventure games since Ron Gilbert of Monkey Island fame developed them to help design his games. But they are not limited to computer games and would be helpful for designing physical Escape Rooms or any multi-stage puzzle.
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Unlock! Mystery Adventures
I recently picked up a copy of Unlock! Mystery Adventures. So far I’ve only played the tutorial adventure, so don’t worry about spoilers or solutions in this post.
I’ve tried some real life Escape Rooms over the past few years, and they’re usually fun, though I was so disappointed with Breakout Manchester, that I couldn’t even be bothered to blog about the experience! But as we and our friends get to that age where young children start interfering with the adults’ playtime opportunities, organising a group outing gets harder.
Unlock!, Escape The Room, and the critically acclaimed Exit: The Game series offer the chance to try out the Escape Room phenomena in the comfort of your own home and are more suitable for smaller groups, or even solo play.
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TimeTrap Escape are a small escape room company based in Reading, Berkshire. So far they have produced two temporary “pop-up” rooms in bars around the town.
There were some great word-of-mouth reviews for “The Dungeon”, held in the basement of The Purple Turtle, but I couldn’t make it in person. So when I heard that “Dickens’ Final Chapter” was having a short run in the library of the historic Great Expectations hotel and bar, I didn’t miss my second chance and visited them during their final week.
And so a willing friend and I travelled back in time to discover which felon had stolen the manuscript of Charles Dickens’ final book.
Though the room is now dismantled, I have attempted to keep this review spoiler free in case it is recreated in the future.
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This is a monthly update of treasure hunt, game and puzzle tidbits.
Treasure Trails has produced a Halloween themed puzzle that’s free to try out. If you like it, their main business is selling walking and driving tours of hundreds of different places around the UK. The unique feature is that the tour includes clues for a treasure hunt or a murder mystery that you crack en route. Trails cost £6.99 if you want to print them off at home yourself. » Read more
Escape Rooms are popping up everywhere. Locked into a confined space with some friends, you typically have one hour to find clues, solve puzzles, crack codes and escape. They’re an unusual experience that brings point-and-click puzzle computer games into the real world.
I visited Enigma Escape in London in early 2016. At the time, they had only a single room available, The Killer. Since the entire point of the experience is mystery and surprise, I promise this is a spoiler-free review.
The set-up for The Killer is that you and your friends are gassed during a visit to the cinema and wake to find yourself in a locked cage. Can you escape before the killer returns to deal with you? Thus begins a tense hour trying to break free.
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