Escape the Cursed Temple
“ESCAPE!” Say it in a loud, low, resonating voice with a trace of a German accent and you get some idea of how each game of Escape begins. For it comes with a CD soundtrack that acts as a timer for this frantic, real-time dice rolling game.
It brings back memories of the old Atmosfear games, where a video character interrupted you at random moments. But while I found Atmosfear to be enjoyable once for the gimmick then instantly forgettable, Escape has been brought out at a few parties and family gatherings and has always proved good fun.
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The Bus Game Board
Good news, I have created a printable version of The Bus Game
for everyone to enjoy.
You can download it here: The Bus Game Print Out and Play
Download and print off the file. Then you can either cut out and stick together the playing pieces, or you can use Lego bricks for the buses and a coin for the time-track counter.
There are numbers on the top of each bus so you can use a normal six-sided die if you want.
I hope you enjoy the game. Please leave a comment to let me know how you got on!
Bruno Faidutti’s Citadels
Citadels is a tidy little card game in a small blue box. When you have a lot of games, and when you want something to take round a friend’s house or to the pub, these things are important!
It’s also fun to play, this being the other important thing in a game.
The players are noblemen (and/or women) competing with each other to build the best citadel. This can only be achieved with lots of gold and the help of powerful characters such as the Thief, the Merchant and even the King.
Each round players secretly choose a character to aid them from a deck of cards. Each character has very different skills and abilities. The Bishop will earn you more gold if you favour the Church, while the Warlord will destroy buildings in your opponents’ citadels, for a price.
Most intringuing are the Assassin and Thief. These characters kill or steal from others, but only if the player correctly guesses the character selection made by others.
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Neil Gaiman’s A Study In Emerald, the game
Sherlock Holmes vs Cthulhu, the ultimate showdown! This is the selling point of A Study In Emerald, the game by Martin Wallace, if not quite the plot of the Neil Gaiman short story.
A little background is necessary. In 2003 there was a short story collection called Shadows Over Baker Street. In it, 18 different authors mash together Arthur Conan Doyle’s Sherlock Holmes and H.P. Lovecraft’s Cthulhu mythos in a nightmarish alternative history.
Neil Gaiman wrote the first story in the collection, beautifully introducing the concept and twisting the reader about like a confused puppet. His story, which won a Hugo Award, is available as a free PDF from his website and is worth a read if you’re a Sherlock fan – the style and in-jokes are clearly targeted at fans of Doyle rather than Lovecraft.
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The Bus Game final prototype
The Bus Game is a children’s board game of my own design.
My other half and I made a prototype (for my nephew’s birthday) by buying bits of wood off the Internet, painting them with acrylics and tester paints intended for when we finally redecorate the bedroom, then spray-varnishing them.
Players try to get the four coloured buses through the village, from one bus depot to another, before bed-time. The game is co-operative so everyone wins or loses together.
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