Perspective tricks are all over The Witness
The Witness is a computer puzzle game from 2016. It’s great to look at, with challenging but satisfying puzzles and a few moments of genius.
Despite its high points, it has to be said that I was massively underwhelmed by the game overall and bored before I reached the end. The attempts to make the game deep by throwing in an assortment of philosophical sound and video recordings sits somewhere between lazy and insulting. Wired have already done an excellent dissection job, though I would choose the adjective “hollow” to describe the experience of playing The Witness, rather than “empty”.
The distinction is subtle, but the game really does look great on the surface. Its desert island setting is covered with perspective tricks and puzzles requiring you to be standing in just the right place so you can trace paths between separate buildings or across vast landscapes. The design of the puzzles in general is great, with LOTS of them, and a minority that are pure frustration. It’s a worthwhile reward at the centre of it all that’s missing, and the game falsely implies you’re going to receive one with its enigmatic wrapping suggesting questions to be answered come the end. Instead, the only reward for solving puzzles are more pretty graphics and more puzzles.
But if you want a challenge, I’d still recommend picking up a copy of the game. Just don’t expect to find meaning, or plot, or satisfying conclusions in it. Most importantly, if you get bored, walk away and come back when you feel in the mood again. Pushing through the game because you’re expecting something to happen rather than because you’re enjoying solving the puzzles will just suck the joy out of the experience.
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Impossibles: Cat And Mouse
Reporting on another charity shop find: a BePuzzled “Puzzling Puzzle” from 1994, “Cat And Mouse”.
Also marketed under the “Impossibles” brand, the various ideas for making jigsaw puzzles harder are great. There are no edge pieces. The picture is repetitive and is not fully revealed by the box art. There are 5 extra pieces that don’t fit into the puzzle. And there’s a extra puzzle to solve once all the pieces have been put together: find the mouse hidden among the cats.
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In addition to games and puzzles, I really love the comic songs of Flanders and Swann, Tom Lehrer, and Victoria Wood. I’m putting on a concert for Progress Theatre in Reading, Berkshire, England where I’ll be performing lots of their songs and a few others surprises.
Over the course of the evening, I’ll be ably assisted by a few of the theatre’s regulars performing some more serious (and not so serious) numbers.
The show is on 3 November 2017, starting at 7.45pm with the bar opening at around 7.15pm. Tickets are just £5 on the door, with all proceeds going to Progress Theatre.
My last two performances were with the Kabaret Kollective at Reading’s Rising Sun Art’s Centre. This will be my final show in Reading before I relocate up north.
(with three “p”s, p-p-pick up a p-p-penguin fans) is a chess-like strategic game from the 1970s. I found a copy in a Sue Ryder charity shop
for £4. Bargain!
Two players, or two teams of two, try to get their transparent marker from one corner of the board to the other. Every square on the board has arrows pointing in three directions. These arrows tell you which directions the pieces can move each turn. The genius touch of Trippples is that your available moves are determined by the arrows under your opponent’s (or opponents’) marker(s). To win, you must force your opponent to move to a square that allows you to move to your destination.
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For my *cough* 21st *cough* birthday this year, I took a trip to Thirsty Meeples, a boardgame cafe in Gloucester Green, Oxford.
The idea is simple. For £5 per person (£6 if you don’t buy any food or drink) you book one of their well worn tables for 3 hours. During that time, you can play as many of their 2,500 boardgames as you want. Their massive, well-organised library takes up half of the wall space.
Squeezed in among it all is a cafe serving a wide range of teas and coffees, and a small selection of light snacks, sandwiches and sweets. A couple of sandwiches and a slice of spinach pie went down well, and the hot chocolate was excellent. Best of all, though, was the Super Sugar Rush bowl of mixed Haribo, M&Ms and marshmallows to keep the energy up!
I got some game recommendations in advance from their active Twitter feed, and the knowledgeable staff made more recommendations on the day. They were also on hand to give us a decent breakdown of the rules to maximise playing time. During our visit, we managed to fit in a game of New York Slice, two games of Beyond Baker Street and just about squeezed in a run of Betrayal At House on The Hill before the end of the 3 hours.
For a mid-week afternoon I was surprised at how busy the place was, so booking in advance is definitely recommended.
If you want to try out some games before buying them or are looking for something different to do with some like-minded friends, give Thirsty Meeples a go!
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Ruby La Rouge’s cat meets Agent A
is your typical point-and-click / escape room adventure game. It’s lifted above the average by nice graphics and a great selection of puzzles with few moments of frustration or tedium.
The basic plot is that Ruby La Rouge, an enemy spy with an awful accent, has killed your boss and several of your fellow Agents. You’re Agent A, the best in the business, and it’s up to you to confront Ruby in her hideaway. No sooner have you found your way through the front door, then Ruby turns the tables and traps you inside with her vicious cat.
What follows is a short but charming homage to spy films as you crack safes, reveal secret rooms hidden behind bookcases, and put oversized precious jewels to good uses.
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Cryptogram Puzzle Post April 2017, The River
While rooting around the Travelling Man game shop in York
, I came across a series of nicely presented envelopes promising “codes, ciphers, riddles, spells and illusions inspired by witchcraft and alchemy”: the Cryptogram Puzzle Post
Issued monthly since March 2017, each envelope holds a self-contained bundle of 7 small puzzles, leading one to the next towards a final solution. That solution can be emailed to the author for confirmation of its correctness, or a set of three correct answers from a full Season can be submitted to unlock a “mystery art” prize.
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NOTE: This post DOES NOT contain plot spoilers for Pandemic Legacy. To learn more about the game, here is a longer, also spoiler-free preview.
Pandemic Legacy: Season 1
In brief, Pandemic Legacy is an episodic, choose-your-own adventure, campaign-style board game. Intended to be played over 12 months, the rules and objectives change month by month and permanent changes to the game are made by ripping up cards or sticking things to the board depending on how well, or badly, you do in each game.
Everyone’s story will be slightly different, though the major plot points in the game will be the same for everyone as you work through a fixed “Legacy Deck” of events and objectives.
January has been a busy month in the world of Pandemic. My other half and I played several tutorial games before finally jumping into the full campaign. This post covers my thoughts on the basic Pandemic game based on the tutorials and contains no campaign spoilers. I’ll save those for the next post.
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The Clock Without a Face
The Clock Without A Face
is a frustrating armchair treasure book because so many of the puzzles are ambiguous with no clear solution. In many cases, the answer could only be confirmed by going and digging up the treasure. This option is, of course, no longer available.
In Part 1 of this solution, I pointed out where the 12 objects stolen from each resident could be found hidden in the book. I also explained, as best as possible, the way to find the hiding places for the first 6 numbers of the clock itself.
This post works through the final 6 numbers from the clock and the problem of the missing number 12 from Floor 9. A reminder to please support the Internet Archive: Wayback Machine if you find the archived links in this post useful.
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Puzzle: Name the City
A tricky little picture puzzle to test your decryption skills and a simple question: name the city.
Click on the picture for a larger version.
If that isn’t enough fun, this post includes some of the code used to generate the picture. If you understand the code, it will give you a big hint for solving the puzzle.
The image was created using the free POV-Ray raytracer. Generating raytraced images involves creating a virtual 3D world with objects and light sources and a camera. POV-Ray then calculates how light travels around the virtual world, bouncing off the objects, and creates the view that would be seen by the camera. The usual aim of raytacing calculations is to mimic real-world physics as much as possible to try to create a photo-realistic image.
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