Human or Elf in Elvenar
Every once in a while I try a new free-to-play, massively multiplayer online Flash game. You know, those games advertised by clickbait, starring Kate Upton’s cleavage. Games that are free to play, but offer endless opportunities to buy in-game currency to speed things along or get a fancy orange shield.
Many of these MMOs are completely interchangeable. They feature inconsequential, badly translated plots and throw in random mini-games to keep you occupied as you wait for your stamina to recover so you can click through another encounter. All in the hope that the incoherent story might, one day, come to an end. The sheer quantity of artwork some of these games contain is astounding, with thousands of weapons and individual pieces of armour available to buff your chosen warrior.
Once in a while, though, a game is interesting enough to capture my attention for a year or more. At the moment, that game is Elvenar by InnoGames. This is fitting since InnoGames’ Tribal Wars was my first MMO back in the early noughties.
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Unlock! Mystery Adventures
I recently picked up a copy of Unlock! Mystery Adventures
. So far I’ve only played the tutorial adventure, so don’t worry about spoilers or solutions in this post.
I’ve tried some real life Escape Rooms over the past few years, and they’re usually fun, though I was so disappointed with Breakout Manchester, that I couldn’t even be bothered to blog about the experience! But as we and our friends get to that age where young children start interfering with the adults’ playtime opportunities, organising a group outing gets harder.
Unlock!, Escape The Room, and the critically acclaimed Exit: The Game series offer the chance to try out the Escape Room phenomena in the comfort of your own home and are more suitable for smaller groups, or even solo play.
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the Bus Game
I’m delighted to report that I’ve just released The Bus Game as an Android app to the Google Play Store.
I first developed The Bus Game back in 2016 as a prototype for my nephew. You can read about its development here: The Bus Game.
There’s also a print and play version that you can test out here: The Bus Game: Print out and Play.
And, finally, you can get all the graphics, resources and code for the app from the Unity Asset Store for $5, here: The Bus Game – Asset Store.
I hope you have as much fun playing it as I did creating it. I’d love to receive some feedback and suggestions for improvements.
A merry Christmas to all, and to all a good 2018.
In celebration, and to give everyone a fun, indoor activity away from the cold, I present Xmas eXcavation (click to play).
The game will be familiar to any Minesweeper players, but with one key difference: you’re trying to locate and uncover presents hidden under the snow, while avoiding the dirty lumps of coal. Double click (or tap) to uncover a patch of snow. Single click to mark a suspected piece of coal. Good luck!
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Perspective tricks are all over The Witness
The Witness is a computer puzzle game from 2016. It’s great to look at, with challenging but satisfying puzzles and a few moments of genius.
Despite its high points, it has to be said that I was massively underwhelmed by the game overall and bored before I reached the end. The attempts to make the game deep by throwing in an assortment of philosophical sound and video recordings sits somewhere between lazy and insulting. Wired have already done an excellent dissection job, though I would choose the adjective “hollow” to describe the experience of playing The Witness, rather than “empty”.
The distinction is subtle, but the game really does look great on the surface. Its desert island setting is covered with perspective tricks and puzzles requiring you to be standing in just the right place so you can trace paths between separate buildings or across vast landscapes. The design of the puzzles in general is great, with LOTS of them, and a minority that are pure frustration. It’s a worthwhile reward at the centre of it all that’s missing, and the game falsely implies you’re going to receive one with its enigmatic wrapping suggesting questions to be answered come the end. Instead, the only reward for solving puzzles are more pretty graphics and more puzzles.
But if you want a challenge, I’d still recommend picking up a copy of the game. Just don’t expect to find meaning, or plot, or satisfying conclusions in it. Most importantly, if you get bored, walk away and come back when you feel in the mood again. Pushing through the game because you’re expecting something to happen rather than because you’re enjoying solving the puzzles will just suck the joy out of the experience.
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Impossibles: Cat And Mouse
Reporting on another charity shop find: a BePuzzled “Puzzling Puzzle” from 1994, “Cat And Mouse”.
This is intended to be an ultra-hard jigsaw puzzle, and has also been marketed under the “Impossibles” brand. The various ideas for making jigsaw puzzles harder are great. There are no edge pieces. The picture is repetitive and is not fully revealed by the box art. There are 5 extra pieces that don’t fit into the puzzle. And there’s a extra puzzle to solve once all the pieces have been put together: find the mouse hidden among the cats.
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In addition to games and puzzles, I really love the comic songs of Flanders and Swann, Tom Lehrer, and Victoria Wood. I’m putting on a concert for Progress Theatre in Reading, Berkshire, England where I’ll be performing lots of their songs and a few others surprises.
Over the course of the evening, I’ll be ably assisted by a few of the theatre’s regulars performing some more serious (and not so serious) numbers.
The show is on 3 November 2017, starting at 7.45pm with the bar opening at around 7.15pm. Tickets are just £5 on the door, with all proceeds going to Progress Theatre.
My last two performances were with the Kabaret Kollective at Reading’s Rising Sun Art’s Centre. This will be my final show in Reading before I relocate up north.
(with three “p”s, p-p-pick up a p-p-penguin fans) is a chess-like strategic game from the 1970s. I found a copy in a Sue Ryder charity shop
for £4. Bargain!
Two players, or two teams of two, try to get their transparent marker from one corner of the board to the other. Every square on the board has arrows pointing in three directions. These arrows tell you which directions the pieces can move each turn. The genius touch of Trippples is that your available moves are determined by the arrows under your opponent’s (or opponents’) marker(s). To win, you must force your opponent to move to a square that allows you to move to your destination.
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For my *cough* 21st *cough* birthday this year, I took a trip to Thirsty Meeples, a boardgame cafe in Gloucester Green, Oxford.
The idea is simple. For £5 per person (£6 if you don’t buy any food or drink) you book one of their well worn tables for 3 hours. During that time, you can play as many of their 2,500 boardgames as you want. Their massive, well-organised library takes up half of the wall space.
Squeezed in among it all is a cafe serving a wide range of teas and coffees, and a small selection of light snacks, sandwiches and sweets. A couple of sandwiches and a slice of spinach pie went down well, and the hot chocolate was excellent. Best of all, though, was the Super Sugar Rush bowl of mixed Haribo, M&Ms and marshmallows to keep the energy up!
I got some game recommendations in advance from their active Twitter feed, and the knowledgeable staff made more recommendations on the day. They were also on hand to give us a decent breakdown of the rules to maximise playing time. During our visit, we managed to fit in a game of New York Slice, two games of Beyond Baker Street and just about squeezed in a run of Betrayal At House on The Hill before the end of the 3 hours.
For a mid-week afternoon I was surprised at how busy the place was, so booking in advance is definitely recommended.
If you want to try out some games before buying them or are looking for something different to do with some like-minded friends, give Thirsty Meeples a go!
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Ruby La Rouge’s cat meets Agent A
is your typical point-and-click / escape room adventure game. It’s lifted above the average by nice graphics and a great selection of puzzles with few moments of frustration or tedium.
The basic plot is that Ruby La Rouge, an enemy spy with an awful accent, has killed your boss and several of your fellow Agents. You’re Agent A, the best in the business, and it’s up to you to confront Ruby in her hideaway. No sooner have you found your way through the front door, then Ruby turns the tables and traps you inside with her vicious cat.
What follows is a short but charming homage to spy films as you crack safes, reveal secret rooms hidden behind bookcases, and put oversized precious jewels to good uses.
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